The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...
When Autodesk pulled its game development middleware from sale in the summer of 2017, it was something of an end of an era for GUI. The popular – even beloved – Scaleform was no longer to be offered ...