Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most ...
At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
快科技6月26日消息,AMD的研究人员最近展示了一项新技术,通过工作图(work graphs)和网格节点(mesh nodes)实现过程化树木生成,将3D渲染树木所需的显存容量大幅降低。 为了展示这一点,AMD研究人员展示了一个只需要51KiB数据,即可生成的3D渲染场景,而如果 ...
A more powerful GPU usually means your games run better, but that's not always the case. The CPU's role in tasks and scheduling can bottleneck performance in some instances. Microsoft has been testing ...
最近AMD的研究人员展示了一项新技术,通过工作图(work graphs)和网格节点(mesh nodes)实现过程化树木生成,将3D渲染树木所需的显存容量大幅降低。 为了展示这一点,AMD研究人员展示了一个只需要51KiB数据,即可生成的3D渲染场景,而如果使用传统几何方法渲染这个 ...
AMD is demoing a new technique that promises to run PC games more efficiently, potentially freeing up resources and speeding up rendering times. The technique is called the Work Graphs API, which ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
TL;DR: AMD's new Real-Time GPU Tree Generation technology leverages DirectX 12 GPU Work Graphs to create highly detailed, animated forests using minimal memory. This breakthrough enables efficient, ...
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